Post#4 » Mon Feb 03, 2014 11:40 pm
The thing is w/ the rituals in the beginning, you have access to a specific entity
that will act as a "middleman" in magick, it will arrange the thing you wanted
to happen if possible.
The attracting/banishing tech however, you are dealing w/ the raw forces
itself, you don't have a middleman to interpret your need, check your resources,
forecast any impending variables.
As well, the A/B Tech isn't very user friendly. It's much more reliant on the mage
skills, in comparison to the rituals in the beginning pages.